The Ever-Evolving Emia
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Emia |
You'll note there are locations marked without names. Because it's a new world! The places that are known are labeled, either by traveling to the place or because it's mentioned in game or on a map. But the unknown places, are left to the player to find, explore, and help create.
One of the things me and one of my players would talk about using the older more developed world of Faerun was that, it was pretty much all discovered. And he wasn't wrong. He liked the idea of being able to find something new... to discover. And I liked the idea too.
Being able to keep parts of your map and world blank, for it to be discovered later, helps to narrow your field of view as a DM, to focus on the finer points of the world around your players. Keep it simple, stupid, is a great way to begin your campaign and make it your own and a world that your players can say easily, "Hey, remember when we found that swamp village full of monster crickets?" and have it be unique to your world.
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